good work the overall shape is good and colours decent although the materials dont read great in some areas. Im not sure if its possible but it looks like a lot of your medium to small details could use a bevel on the high poly and a little more thickness. some of them almost look like a thin metal plate just stuck over the top of the inner gun instead of looking like all one metallic molded object, especially the bit above the grip and below the sight. look at stuff like this for edge/panel reference: http://c8.alamy.com/comp/HHYDC1/closeup-of-helicopter-machine-gun-HHYDC1.jpg
I would say the background is currently hurting your presentation. The weapon is difficult to read against the background because the colors and values are very similar.
I would say the background is currently hurting your presentation. The weapon is difficult to read against the background because the colors and values are very similar.
Yeah the back ground is really nice, but it is detracting from your subject. In the real world that is exactly what you want, but it doesnt wok here. Have a look at how game prop artists present their stuff. You need to shift focus to the subject of the presentation.
Replies
I've played with the textures and lighting to re-focus it on the lancer: