Hello all! I wish for some feedback regarding my current project which is a sword made from reference. This is only the hilt without the blade, which was been sculpted in Zbrush with basemeshes done in Maya. Part of me feel that I still need to push more with Zbrush to avoid some of the cakiness.

The image below is from Substance Painter after having created a lowpoly and baked the normal map in said program.

Below is the reference I used:

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The only critique I have is adding more noises and imperfect details, also tweaking the reflection of the material.