Looks good, but too simple and boxy. Real guns have elevation changes and pieces all over (whether or not they are purely aesthetic). Sci-fi guns are expected to be even more pieces parts and craziness. Also currently seems to have no aiming mechanism.
Looks very basic in form and function and looks like there has been no prior design work done before 3d was started. Textures also look basic, very flat ,1 dimensional. The wear and tear looks procedurally done.
I would have a look at some of the weapons that are popular on art station at the moment, and study gun design and manufacture. Real weapons are years in the design process so when you are making a weapon of your own you need to make your weapon look like it has been designed and well thought out to fit the role it was designed for.
Personally i would suggest make a real life weapon first and discover all the small details that go into making a fire arm. You should also note that each part of a weapon has a purpose and its up to you as a designer to make the design aesthetics look like a manufactured weapon.
You have bullets in the magazine. When those go up into the chamber and fire, the cartridge remains in the chamber. What happens to it? There needs to be a hole in the receiver, called an ejection port, for the extractor to fling them back out of the gun.
You have the forward assist from an AR15, a nice detail but with the absence of a bolt (and ejection port) it doesn't have an obvious function.
You have a charging handle which would be for moving the bolt to the rear, but there's no corresponding cut in the receiver for it to travel through. It's just a handle sticking out that can't move.
The cylinder in the receiver above the magwell - what's it for? The bullets are already oriented in the same axis as the bore so I don't know why there would need to be any rotational device there.
The picatinny rail on top of the carry handle would make more sense on top of the receiver, with the carry handle mounted to it. Then the handle could be exchanged for other optics and they would be closer to the bore. Also, the rail profile is wrong, the sides should flare out to provide a grippable surface for attachments.
It's not clear how the magazine catch would work, it seems like it would actually block the magazine from being inserted rather than just catching the edge of it.
The stock looks like it might be extensible but there's no visible control for locking it and it's kind of strange that it doesn't meet flush with the receiver.
Overall I would recommend doing a study of a few real guns, whether you model them or just take a look at the internals and maybe sketch out how it works. A deeper understanding of function will help your designs 100%
@Simon_____ Thanks for posting and asking for feedback can be a daunting thing to do when your just beginning. As for what gun to do i cant say exactly, if it was me i would go for a real firearm and then add modifications like optics lights etc. But its up to you no one can decide anything for you. Have a read of the posts and see if you can silence the critics in your next model. You have your first model done that is great, learn and make something even better.
Replies
I would have a look at some of the weapons that are popular on art station at the moment, and study gun design and manufacture. Real weapons are years in the design process so when you are making a weapon of your own you need to make your weapon look like it has been designed and well thought out to fit the role it was designed for.
Personally i would suggest make a real life weapon first and discover all the small details that go into making a fire arm. You should also note that each part of a weapon has a purpose and its up to you as a designer to make the design aesthetics look like a manufactured weapon.
A few things to think about.
Overall I would recommend doing a study of a few real guns, whether you model them or just take a look at the internals and maybe sketch out how it works. A deeper understanding of function will help your designs 100%