Hello! I was wonder what people recommend now days for baking normal maps and ambient occlusion maps. I use blender3d, zbrush, maya, substance painter, and 3dCoat.
Right now I create base model in Blender, import to zBrush to sculpt it, send it to Maya for retopo, then imported to 3d coat to Uvmap it. I was wondering which software is best to create/bake maps since I have several but not sure the pros and cons to each one, thanks!