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CharleyFox polycounter lvl 3
Hello!  :) 

I'm in the process of trying to learn the art style of Hearthstone. I've started developing a few thumbnails for a tank penguin character 
and would appreciate any critiques or advice!


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  • zachagreg
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    zachagreg ngon master
    A lot of what makes Hearthstones style is the shading and rendering that they do as well as color choice. Throwing in at least some base colors and shading would greatly help us give some critique. Based on what you've got right now hearthstone drawings like to really exaggerate a few key features of what they're portraying. I think 10 falls more in line with this for the eyebrow and 9 for the beak shape. Try to really hone in on those features that give character to the tanky bird.
  • CharleyFox
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    CharleyFox polycounter lvl 3
    Thank you for the suggestions! I definitely have a lot more to think about and a LOT more to learn. I recently found Trent Kaniuga's tutorials which have been really helpful.


    This is my current work in progress. I really like the eyebrow, but have tried to adapt his beak closer to penguin references. I'm really liking the shapes and colours of the Hearthstone card art above.

    I've also tried to develop his personality using some props.This penguin is in charge of many weapons and canons, so he carries a barrel of gunpowder at all times. I'm also thinking that he should have some kind of armour - maybe shoulder pads made from the remains of old barrels, as well as battle scars.

    Any suggestions are welcome! I'm really looking to learn.

  • slosh
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    slosh hero character
    I would exaggerate his proportions a lot more.  Perhaps make his flippers much larger and have his body taper quite a bit to much smaller feet.
  • CharleyFox
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    CharleyFox polycounter lvl 3
    Thank, Slosh! I've looked at more character references and tried to push better body proportions for a tank character.


  • wirrexx
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    wirrexx quad damage
    I would start of by learning anatomy of anything i want to learn (not a 2D artist, but when i do 3D, i collect a lot of references). Doing stylized is not easy. At it's basic, it's realism that has been distorted. To be able to pick apart something realistic and just leave the "bigger" part in. It's not as easy. 

    So from the start. 

    1. Anatomy, human, animal, trees etc etc. 
    2. Shading. Color complement, this is where Blizzard hired a lot of good artist, to create a world that fits great together. 
    3. Contrast. 

    https://www.artstation.com/artwork/yn0Kn

    https://www.artstation.com/artwork/qzNyL

    propotions are correct even for the animal, then exaggerated. 

    https://www.artstation.com/artwork/4QRZk 

    Human/panda anatomy. 

    https://www.artstation.com/jerrymascho here's a blizzard concept artist. 
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