Hello, I have a question regarding the spline tools in max. I have two splines, 1 contains the Xpos information, 2 contains the YZpos information for the points/curves. I need to conform spline 2 so that it moves all verts on X to the closest point/segment on spline 1. Any ideas how I can do this? Manually doing it takes too long and messes up the tangents and FFD isnt accurate enough. Few screens of what I mean:
It would be a pretty straightforward script to write assuming they have the same number of points.
I guess if you really didn't want to write a script. You could extrude both, use procutter to slice the end off one and extract a curve from the resulting mesh.
I'm somewhat curious as to what this is for. If its data driven, why construct two splines in the first place?
Thanks guys, I will try the suggested methods, One problem with using the conform tool is that the verts will move but the spline was created with a bezier curve so the control points wont update correctly. However I can use the spline normalize to add in enough verts to create a curve. Any idea if you can generate a spline for the area the geometry is intersecting? or would I need to perform a Boolean and convert the geo into a spline?
As for the application, It is just some hard-surface modelling, However I am using reference and there are some visual landmarks on it which define the two splines, which create a shape for a third one.
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Maybe snap each vert?
Why not just duplicate the spline?
I guess if you really didn't want to write a script. You could extrude both, use procutter to slice the end off one and extract a curve from the resulting mesh.
I'm somewhat curious as to what this is for. If its data driven, why construct two splines in the first place?
As for the application, It is just some hard-surface modelling, However I am using reference and there are some visual landmarks on it which define the two splines, which create a shape for a third one.