Hi
I hope you folks can help me out with this one. I'm using Maya 2018 on Windows 10. I have a model of a character which is bound and rigged (I know this because it moves when tested in Unity). I've also had this issue on older versions of Maya.
When it's imported into Maya it's just not bound. If there's something obvious I should be doing please let me know!
Things I've tried without success; deleting Maya preferences / importing then re-experting as different FBX versions.
Thanks in advance for any guidance on this.