Hey everyone!
I've been slowly chippin away at this for a few weeks now. Figured I would start a thread to track my progress. Enjoy and C&C is welcome!
This image of the billiard room in Napoleon's Chateau de Malmaison was the primary inspiration for the setting. It's where much of the color and props will come from as well.
These are the main moodboards atm:
Setting: These are overall inspiration. I want more plant life than destruction since the idea is that it was abandoned rather than bombed/destroyed/etc. but there will be plenty of rubble and wear as well.
Lighting: I want soft archviz rendering style lighting spilling in over the whole scene with just a few bits of the warm sun coming in the windows.
And finally here's the progress so far. Preliminary lighting is beginning to get there and the materials are mostly placeholder for them moment. The main focus of the scene is the billiard salon and the adjacent gallery/stairs one room over, but we'll be able to get peeks down the halls into the rooms further down.
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Made some good progress today. Finished up making a solid first pass on the doors and windows, and worked on the materials and lighting a bit more.
Lots of different angles to view today!
You might try adding a bit of trim along the bottom of the walls. Currently looks a little bit strange where the walls meet the tile floor.
Not a ton of progress the last couple days, but wanted to post a couple shots before it starts getting super grungy. Just spent most of my time in substance making/fine tuning the existing materials. Not sure if I'll move to the rubble or the foliage next, but hopefully I'll find some time in the next few days here. Enjoy
Still have to assemble most of the pieces but I have all the meshes baked out and textured. Good progress today overall.
For sure, appreciate the insight. Agreed overall, still lots to do this is just the first tests. Great idea about the ground cover springing up in the grout lines of the tile!. I'll experiment with that!
Working on creating a vert painting material and tinkering with more foliage this morning. So far so good. Still have a few ground textures to make. Primarily a 'forest floor' texture with leaves/twigs/dirt etc.