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The DAM: UE4 Environment

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Been working on a little showreel piece im calling the DAM.  Its actually an Environment im building from the remnants of a failed University short Film Project called 'the Wall.'  Since i still have the assets from the old project it makes sense to do something with them instead of letting them go to waste so here i have the DAM and its progress so far.  

Heres the Rough Concept of what will be in the final Render,  This is a sort of facility to keep an eye on the DAM and the water.  



Heres the Modelling Process so far.  Some elements have changed from the original concept due to detailing sketches i did for the larger parts i.e. the 2 Platforms.   Everything was modelled in Modo with the MOP Boleans tool kit and UV mapped in Maya.  



The Model of the original Wall for the short film.  The plan is to use this as a background asset with water falling from ports in the centre of the flat sections of the wall.  Wall is yet to be UV Mapped.  

Any Crit or advice is absolutely appreciated :smile:

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