hi everyone, been wanting to get better at modelling animals, (also rigging/ animating ), so i decided to model a deer, and this is my work so far, in a smooth mesh preview :
i'd like my topology to be good enough for rigging/animating, so any advice on how to improve topology (issues you can see in mine) or this deer's anatomy is appreciated
I am not really sure yet what texture style I want to go for either ( i haven't done much work on texturing characters), ... probably a realistic or semi-realistic style
p.s ) the type of deer used as reference is a red deer .
Replies
Also seems like your mirroring didn't quite merge along the back or something. You have a really sharp crease.
I agree that the antlers are a bit thick. I also feel that for the final version, the antlers shouldn't have exact mirroring. They should have some variation, like this:
Also after seeing your side view, I think the head/face might be a little short. As seen below, I think the face would extend farther:
Overall, really nice technique, though. Your topology looks on-point.
Thank you ! I'll keep what you mentioned about the antlers and head in mind as i keep on working on this
Glad to hear about the topology going well as well, thanks again .
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