Hello Polycount community,
I am hoping anyone out there can explain what is going on with the light map density on my mesh,
everything else runs pretty much at optimal levels however this one mesh seems to go red no matter what is done to it.
I have done nothing out of the ordinary during it's construction yet it keeps showing as overdrawn.
I've also tried scouring online to see if there is any posts with a similar issue but haven't found any.
Any Ideas??
Thanks for any feed back in advance.
Replies
Anyways, to change lightmap density / resolution per mesh, just open up the mesh with the static mesh editor, and on the right side, properties panel, change the lightmap resolution to a smaller number. As you decrease the number, youll see the density and colorization changing in the lightmap density debug view. You may need to press "apply changes" in the static mesh editor, after changing the lightmap res.
Any one else run into this issue or have suggestions as how to fix it? I will try and change export options to see if that helps too.