Hi all, I recently submitted my first art test to an AAA studio in Canada, and got another test from other studio today. So, my first test was likeness head from a picture reference with texture map in 4 days. I had to work all day but I managed to finish it and they're letting me know the result in this week. Another test I got today, is asking me upper torso of an realistic character model/texture under 3000 tri in unity scene with 20 hours of work time (but sending the model is until next Monday so I have about 5 days of time). I have no experience in Unity so I guess I have to figure it out, but I have few questions as I'm still a noob here. Does upper torso means everything up from the hip area including arms? And I have never done any character with this low poly, I guess hair card is not an option for the hair to make a character in this way, so any suggestion how to do it? For the last, what is it means, [demonstrate a
good skinning understanding (can use a pre-made/generic humanoid skeleton)] Are they saying I have to do skinning on the model or just talking about topology?
I feel a bit overwhelmed as I didn't get any concept or an image of what to make, there was just few words of concept description.
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2) If you're not doing hair cards, you can separate the hair volumes into sub chunks of volume. For example, a pontyail hair style is two major shells: one onf the scalp, and the one that IS the pony tail. That's a possible solution based on your description.
3) Ask them for clarification about the skinning since what you described is still hard to understand clearly.
Overall, with these tests, questions are fine and are encouraged. It's just usual communication in game dev.
Thank you guys, I sent email to the recruiter almost right away. But no answer from them so far. I feel like they don't care much about me already... The studio is very famous company but this recruiter just really not responsive, after first email about they want me to take the test, I had to send multiple email to get actual test document as there was no response for a while. (may be he just forgot about me) And very little information of what to do, or what they want in the document. May be I feel this way because the first company got back to me was really nice and very informative just like what I would expect from a big professional studio. Anyway, It's been a half day since I ask him and still no answer. I guess I'll start sculpting and see what's gonna happen.
About the hair... it's quite tricky because I was told to make a realistic female character upper torso under 3000 tri. I'm just assuming I work for whole upper body of her for now. And for the skinning part, I still don't know what they wanted to say by mentioning 'The applicant should demonstrate a good skinning understanding'.
in general, I avoid working with 3rd party "recruiters" for exactly that reason, they are so focused on getting a commission they usually dont give the right amount of personal attention because they are too busy shotgun blasting away to 300 potential candidates at once. If only they would focus on going deep instead of wide, they would probably get better results. It's ok though, they will be arbitraged out soon enough anyways.
Here is low poly body I've done last year for the use in Unity, the whole model is 4000 tris in total, texture is 1K: