Hi guys I have some problem about Normal map. This is my situation. this obj file is applied normal map, but each polygon's shadow appears.. how can I disappears this polygon shadow?? pleas let me know
Are you baking from a high poly model? At least you don't have anything in the "High" on your "Bake Group", which makes me think that you're having these errors in the first place, because of that.
EDIT: Also, one advice. It's a good habit to have an organized scene with proper names and all. On the outliner hierarchy and materials.
no I just hided high polygon. normal map is perfectly fine. It works correctly on substance painter.. that is only in the marmoset problem. thanks for your adviceXD
I think it's related with light width. but low light width cause shadow break..
Replies
EDIT: Also, one advice. It's a good habit to have an organized scene with proper names and all. On the outliner hierarchy and materials.
thanks for your adviceXD
I think it's related with light width. but low light width cause shadow break..