First post, yay!

Hello everyone! I recently started working on this hand painted character. Since I suck at concept art, I decided to start blocking the shapes, unwrapping and painting some colors as I progressed further with the modeling (crazy workflow, I guess? lol). Also, I rigged and posed her pretty quickly just to get out of the boring default A pose. So, right now I'm more concerned with her design and colors rather than topology, of course I will optimize it later. I'm thinking about laying down some red colors over the costume to enhance the "assassin" look I'm going for.



Obs.: I haven't put much work on the hands and legs yet.
Feedback is more than welcome!

Replies
Also, not sure what's happening with your rig, but you need twist bones in the forearm, so that when the wrist twists, you can spread the twist in the topology all the way up the forearm. That way it's not such a pinch to the wrist.
You're right! I will fix the elbow, should be easy enough. About the rig... well, I think I'll do some search on twist bones. Thanks!
@Kiyamlol
Oh, I forgot to say, this one is just a personal project
Sculpting time!
I spent the last few days struggling to get this far and it's still wip. I left the breasts a bit squashed on purpose, considering the clothing.
I'm in doubt about the hair now... whether I should do hair cards or sculpted hair. I'm open for suggestions!