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Understanding Unreals lighting and bakes thru experiments!

undertow
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undertow null
I've been modeling for years for a variety of game styles and engines, and have been working more in Unreal lately, but not a lot with its lighting.
 
So now, trying to understand it all better, I've been experimenting with a variety of scenes, lighting and volumetric fun! I'd love to see any thoughts and critiques you might have.
 
More of this scene can be found here (and lots more with the rest of my artstation set) https://www.artstation.com/artwork/k6kky






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