So I am wondering they make 3d models of the characters and paint over them, I don't get the hair and clothes part, seems they are 2d animated using morphing tools in After Effects? I am seeing this technique used here: https://www.youtube.com/watch?v=TZJLtujW6FY
Honestly after the 1990s, the line between 3D and 2D has forever been blurred. Whenever you see a project that says "yeah, we did that all by hand" don't be fooled. Lion King did it with the Wildebeest stampede scene, The Iron Giant did it with the titular character being 3D rendered with some carefully place toon shaders, even the upcoming animated Film Klaus, despite still having hand drawn animation, all the background props and environments are 3d models.
Basically, I stopped getting caught up in the details whether an animation used models are not. It's more or less artists will use anything that can bring them closer to their vision, but they'll do what makes it work faster.
If anything, I've become more interested in animation were the reverse happens. I.e, environments and models are 3D, but all effects and animation are done in 2D. I did watch one time a Korean promo for a game that did this and thought it was the coolest thing ever.
Back then they used to mixed their own paint, now people draw in photoshop, #sonothandmade.
Art is just evolving, doesn't mean it's not by hand anymore, yes they help themself with guide, just like most "handpainted" 3d is made by baking an high res. Someone still have to do the 3D model and the 3d animation behind.
Is it traditional 2D, no it's not. Is it handmade, yes it is. In our day and age, drawing 30frame by hand for every seconds of your movie is way too pricy. Just like almost all company use tool such a substance or quixel instead of paiting 30map in photoshop to have their rust effect. In the end, it's art. Even ghibli used computer for their movie now,
No matter the process used, it look amazing and the artists deserve to be praised for their work.
I am actually blown away by the process. I am all for techniques that can speed the process and make it easier. I am looking at ways I could try this myself if possible and I think the guys who worked on this deserve a lot of praise for their work. I was wondering how they did the hair and clothes since in the write up they said they used 2d assets and used morphing tools in After Effects. Using 2d for the hair seems like a better alternative to simulating 3d hair as the results are unpredictable. I see more studios trying this out? I am hoping to get more insight into their process. Just like Klaus, we might not get much info. Animation is getting better and I think the painting look with Klaus and this recent animation holds a lot of promise and future for animation movies going forward.
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Whenever you see a project that says "yeah, we did that all by hand" don't be fooled. Lion King did it with the Wildebeest stampede scene, The Iron Giant did it with the titular character being 3D rendered with some carefully place toon shaders, even the upcoming animated Film Klaus, despite still having hand drawn animation, all the background props and environments are 3d models.
Basically, I stopped getting caught up in the details whether an animation used models are not. It's more or less artists will use anything that can bring them closer to their vision, but they'll do what makes it work faster.
If anything, I've become more interested in animation were the reverse happens. I.e, environments and models are 3D, but all effects and animation are done in 2D. I did watch one time a Korean promo for a game that did this and thought it was the coolest thing ever.
Art is just evolving, doesn't mean it's not by hand anymore, yes they help themself with guide, just like most "handpainted" 3d is made by baking an high res. Someone still have to do the 3D model and the 3d animation behind.
Is it traditional 2D, no it's not. Is it handmade, yes it is. In our day and age, drawing 30frame by hand for every seconds of your movie is way too pricy. Just like almost all company use tool such a substance or quixel instead of paiting 30map in photoshop to have their rust effect. In the end, it's art. Even ghibli used computer for their movie now,
No matter the process used, it look amazing and the artists deserve to be praised for their work.
I was wondering how they did the hair and clothes since in the write up they said they used 2d assets and used morphing tools in After Effects.
Using 2d for the hair seems like a better alternative to simulating 3d hair as the results are unpredictable. I see more studios trying this out?
I am hoping to get more insight into their process. Just like Klaus, we might not get much info.
Animation is getting better and I think the painting look with Klaus and this recent animation holds a lot of promise and future for animation movies going forward.