Hey There,
I am a student, planning my masters thesis. I think about writing about "art bibles" in videogames.
I am still at the very beginning of the work, looking for resources of information and thinking of a research questions, to get a more narrow direction (e.g what art direction techniques are used by by big productions that can be adopted by smaller indies and vice versa?)
I am very interested what comes to your mind with this topic and what direction it could go. Also i would be thankfull about resource of information suggestions.
have a good day
Replies
If you prefer the case study approach, pre-production would be the best time to cover; it's shorter and everything happens in a more compressed time-frame. You will also see major iterations on the art bible in this stage, being able to study how it evolves.
Good luck
http://wiki.polycount.com/wiki/Art_Bible