Hi folks!
So I did this image a while ago and put a lot of work into it, but the reaction I got was mostly shrugs. To be honest I am not so thrilled about it either. I just can't really put a finger on the reason why. Could anyone point me in the right direction? So that I don't do the same mistakes again? I'm not really looking for the small things, but rather the fundamental reason why this image is not successful.
To add a bit of context, this is based on a book, and it's a concept for the shabby hotel where the main character lives. The book has a detective novel vibe, and also incorporates a lot of jewish cultural elements.
I would be grateful for any pointers, cheers!
Replies
What's the story for the two characters other than the clerk?
I think it looks great, first of all. I wish I could paint like this! The composition felt a little awkward to me so I cropped some off. The content on the right felt too pushed to the right side, and a lot of unnecessary space on the left. This felt a bit more purposeful to me, but others may disagree.
Here's another one where I altered the scale a bit. Feels more filmic to me:
Thank you, I tinkered a lot with the lighting, trying to get it the way I wanted. Not there yet but I tried : D
Thank you for the advice. I think painting on top of a 3d render may have contributed to the light being too even. Since underlit areas tend to come out bad in renders, I had this urge to put lights everywhere, haha
Thank you for the paintover! It definitely makes the image more dramatic. I think I was too scared to drop things into the shadow entirely, as I mentioned above.
The initial story I wanted to convey was that one of the tenants came in drunk, and the more orthodox character (with the yarmulke) is arguing about it with the clerk.
Thank you for the kind words! I must admit there is a lot of 3d and some photos here, so the painting part was mostly making things more broken and shabby, haha.
For the composition part, your crop does make sense to me. I guess I couldn't really decide whether I wanted an environment concept or a narrative scene, and it came out neither here nor there.
Here's a paintover
Some "cheap" tricks I added.
Add some colour variation in materials, even if its really subtle
Push the Contrast light and shadow.... then push it somemore esspecially to add mood.
Bounce light (lift light on back of character at counter)
interesting detail (lift floor indicator)
Suggest a light up the stairs add "mystery"
Anyway, this might feel a little more sci fi with the green lift light, try some other things depending on what you're going for. Hope it helps.
I don't really agree with some of the other points brought here - perspective, lighting, values and colors all look fine to me. It's true the poses/body language aren't on the same level as the rendering (they feel too rigid, matter-of-fact, and you could gain from exaggerating the subtleties of body language more), so that's the one general area I recommend focusing on in your next pieces (references, always more references.)
That said, totally agree with what everybody's saying about lighting. Punch your values for darker darks and lighter lights to help establish the mood. Not so dark that the blacks in the background crush into one homogeneous shadow, but I've found that it's often the concept artist's job to establish mood and environment artist's control the lights if it's too dark. But at this point I can't say anything that hasn't been said.
For your characters, I'd sketch some very loose figures as a base. See if you can read their body language just from lose postures and then start painting. As somebody pointed out above, the drunk man could have a more interesting posture to accentuate his drunken demeanor. And the two men arguing could have more expressive silhouettes to indicate a disagreement; right now it just looks like the clerk is casually gesturing to a man that seems mildly engaged. Maybe the clerk has a clenched fist and the other man has his arms in the air like he's surrendering/ doesn't want to get involved?
You even have a light directly above the clerk. Maybe punch some of the shadows in his face like a cliche villain? Experiment with rim lighting or top light to further drive home that he's an important character. It's ok to exaggerate in concept art and this would bring more interest to the characters/ narrative.
Edit: I think that having two stairs both going up on either sides of the elevator is wrong. Normally one goes down, the other up to change floors.
- It's all brown... you need a pop of color.
- Low contrast i.e. have darker / lighter areas / deeper shadows.
- It doesn't tell a story. The people are generic. Who is the guy at the counter... what does he want? Show us.
All of these things add up to a confusing image, but often, general on lookers won't know why... it'll just look ok... ish.
I don't think it would necessarily help to paint over, but I'll point out some problems that jump out to me and maybe some tricks you might try; but the visual problem solving is in your court.
- The two characters nearest the center of the image have their backs to the viewer and are looking out of the frame. It creates this dead space in the middle and pushes the composition outward.
- Currently these two regions are isolated, and I almost read them as separate frames. It could be that vertical wall just to the left of the center figure, or the aforementioned dead zone in the center of the image.
- Purple highlighted areas don't really add to the composition or tell any story... though, your detail distribution is fine, and you DO need negative space... just maybe not that much. It is a lot of space. For better or for worse. That's a subjective thing, but in this case I do not think it is helping.
- On the left side of the image, the leading lines seem to point upward (though there is a conflict, as they could almost equally be perceived as "emanating outward" from behind the elevator shaft). This could function in the composition if you are implying that the story continues in that direction.
- A final note that is not depicted in the gif... I get a very "TV set" or "stage" vibe from this composition. It's a wide open shot on the room (with a wide open floor). Some added foreground elements that overlap the mid and bg would help. You have that on the left side of the image.. but it doesn't overlap anything meaningful. Another possibility is a window view to expand the distance and ground the interior in a larger world.
Moving on to less technical speak and more to how the visuals relate to the idea:
So as far as story, I am picking up the Kippah implying the center figure is jewish. It seems he and the man at the counter are in a disagreement. The environment is run down, and the third figure is holding a wine or liquor bottle and intends to go up. I suspect that this is a part of a larger body (mystery game or something), but the image alone does not really give me enough story to understand or enough intrigue to be engaged by questions. Not to get too philosophical, but you seem to be wanting to move the image from a "technically executed" image to an engaging story. Hope something there was helpful. Good luck
Stinger88 said: Thank you, I had a feeling the composition was the main problem, I think it is in most of my images.
I think I get lost in the technicalities of making the image and the story gets lost in the process, I have to pay attention to that all along the way. Thank you for pointing this out!
Thank you, I tried to shoot my own references for the poses, but I think I went a little bit too fast and they were not very usable.
Thanks! I think the lack of bold choices is also a reoccuring problem in my stuff.
Thanks for the crit, I was wondering if the stair situation would read. I think they kind of make sense, if you see the 3d blockout, but obviously they don't read visually in the resulting image, so that's an issue for sure.
Thanks! What a cool way of giving feedback! I wish I was getting that type of breakdown at work, it's really helpful.
Thank you all so much for your critiques! Originally I wasn't going to change the image, and just keep things in mind for the future, but now I feel indebted to all of you for putting this much effort into helping me, so I have to at least try and do something to make the image better.
I will update the thread once I have something.
Thanks again!