I got my degree when ZBrush was this new thing that I'd seen online this one time. Since then, my career has been... pretty solitary and limited and my skills are pretty stunted.
I want to get out of this rut and learn the new methods and I know I need to learn a sculpting program and how to use it to generate low poly models with high poly normal maps. Even in WoW, the low-poly-hand-painted method now includes ZBrush.
But there are soooo many resources, I don't know where to start. Every time I think I have one, it's 7 years old and likely utterly out of date. I really miss the days in school, where I just showed up and someone taught me stuff. lol
Does anyone have tuts or online courses they suggest for picking up ZBrush and using it with Maya or Max for games? My focus is on assets and environments, if that helps.
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But for modeling, here's a link from the Polycount wiki.
http://wiki.polycount.com/wiki/Texture_Baking
http://wiki.polycount.com/wiki/Normal_Map_Modeling
KeirKieran wrote:
I got my degree when ZBrush was this new thing that I'd seen online this one time. Since then, my career has been... pretty solitary and limited and my skills are pretty stunted.
Yeah, without knowing where to source online quality instructional material, growth generally grinds to a halt or becomes stilted. Anyways a few favourite bookmarks I'll link here, they're a mixed bag in terms of workflow and/or genre but commonality exists across the board in that they're professionally authored which entails paying in most cases competitive fee's. So I'm afraid if you've thoughts of progressing via effective and most importantly to remember efficiently as well then compensating these veterans accordingly in my opinion for allocating valuable time and effort sharing their experience with others, is quite reasonable to expect.
sacboi - Thanks, too. I don't mind spending some coin if the classes are good. I was just struggling to tell good from bad. Actually, I'm pretty surprised by how reasonable these sites are. Gnomon used to be $300 for a VHS. lol
I'll check out all these out. Looks like a lot of good options.
http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial