The idea for this one is: "Recently damaged, light and rain leaks in through the broken roof of a 1920's attic."
I was really excited about this project, because it's the scene that finally helped me get comfortable with substance painter. Attics are pretty common for renders, but I'm hoping the light and period specific theme will make it a little more memorable.
Rendered in Unreal, all textures and models made by me (minus the Unreal dust mote particles). I made so many kinds of procedural wood in substance designer for this that I'm beginning to twitch every time I see wood grain.
Feedback would mean the world to me!
![Image: https://us.v-cdn.net/5021068/uploads/editor/mw/htqpofafhhz0.jpg](https://us.v-cdn.net/5021068/uploads/editor/mw/htqpofafhhz0.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/8l/p3ce0l0qsko4.jpg](https://us.v-cdn.net/5021068/uploads/editor/8l/p3ce0l0qsko4.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/i1/b2bxq2yqlokw.jpg](https://us.v-cdn.net/5021068/uploads/editor/i1/b2bxq2yqlokw.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/a6/7tty0rozwmqw.jpg](https://us.v-cdn.net/5021068/uploads/editor/a6/7tty0rozwmqw.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/c2/432xdf2agq73.jpg](https://us.v-cdn.net/5021068/uploads/editor/c2/432xdf2agq73.jpg)
Replies
That said, your materials are really nice and have a good attention to realistic detail. And I like the composition of your second shot - my eye is lead to a mirror that bounces it back and reinforces the cool light rays being cast. The placement of props around that area is nice. The first shot could benefit from the care put in here... something interesting placed where the eye is lead.
Hope there's something helpful here for you
Will be watching for future shots!
I probably went a little too water damage crazy, just because I loved the roughness contrast (a lot of my style reference was Bloodborne's floors which are just water everywhere). Very good feedback for the future and sure to help with my compositions!
Thank you so much for taking the time!
So the first one is the original, and the second one is the same lighting conditions, but with the diffuse light effect on the key light turned down. The 2nd one is better in terms of blowout, but I feel like it loses some of the drama. It looks like the chair is just floating there, almost. Thoughts?
As for the 2x4s and roof tiles you are 100% right. I need to think of a way to balance that without causing strange shapes in the lighting.