I recently upgraded to the last version of Maya and am getting increasingly frustrated with the built in Texel Density tool. I'm constantly getting the 'Division by zero' error and nothing I do seems to fix it. Is there another tool out there that works as well as the old UVAutoRatio tool did?
FYI I work with Revit models for ArchViz and remodeling every piece of geometry is not feasible.
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The issue stems from having very small UV shells, you probably have a series of very thin triangle shells, where there's a distance of 0.00001 between two points. What I did as a workaround was to first do a Layout, and visually identify the tiny and thin stuff- they get grouped together toward the top typically. Then pull those to the side and try doing TD again (but NOT including the tiny stuff), repeating the steps if I still get an error. From there I'd decide if I needed to bother scaling the tiny uv faces- in my case they were subpixel, so getting their scale just right wasn't important.
I also couldn't find a good way to reliably automate selecting the small shells that would still exclude small shells that were valid for TD adjustment. So maybe you have ideas there?
https://www.youtube.com/watch?time_continue=6&v=5e6zvJqVqlA
Default Maya Get and Set Texel tool creates gaps between shells.