LATEST WIP
Hello Polycounters!
After using temp model for a while now, I got to the point when I need more animations, so I need to rework her.
The approach is fairly old-school: no normal maps, no PBR.
~15k triangles, which is probably too much, but since she's the main character, I think it's ok.
That's what I've started with:

And here's my progress:



Feedback is appreciated!
Replies
I think you can make the textures more interesting though, I feel the hue range is limited making it look kind of flat. Perhaps tint yoru highlights with shades of yellow and shadows more blue. Subtle color can make it stand out more. Think your metals need more color too.
Here's a render with in-game shader. I added some color variation on the specular and rim light channels. I think it improves situation a little. What do you think?
I'm still working with big vector chunks of texture, I'll have better control over subtle color variation when I move to hand-overpainting them.