imagine you are making a flat sheet of white plastic, but its covered in a layer of fine dust.
would the dust affect the roughness or the metalic?
firstly, its a pain in the ass so Im sure game designer people wouldnt mind me skipping it.
but I was thinking that the dust would affect the surface's reflection of light a tiny amount, so possibly it could affect the roughness map a tiny, tiny amount but the dust could also affect the metalic a tiny amount (by 0.0000001 percent) if know what I mean...
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for spec/gloss same thing but the metal areas are the spec color of the metal.
also, don't over think it - its not that complicated.