I swear I'm not being paid to say this.
I was digging around and I found my old Sketchfab account from 2015. I checked in and I'm surprised how many new features they added. So much so, I think I want to use it as a substitute for doing real time renders instead of downloading a game engine.
With some ideas I have in mind, I just want to gauge if there's anything that prevents you from checking out art in real time model viewers. If you have any additional reasons, post them here!!
Replies
Edit: Also, adding one underneath the usual screenshots wouldn't hurt. That way people can look if they want to pry for whatever reason, or ignore if thats their preference. No need to limit yourself to one or the other.
What inspired me to get back into model viewers, is that I remember people made some cool low poly environments with them.
http://polycount.com/discussion/186966/low-res-street-scene-wip
http://polycount.com/discussion/153397/256-town/p1
That's a scenario where I feel like screenshots couldn't compete with. I'm also very interested in VR support has been added to Sketchfab.
When i click the thumbnail to go see that art, the first thing that greets me is a huge blurred out window with the 3d viewer. Unless I am reaaaly interested, i just skip it without even scrolling down to see if there was images. you gotta operate in today's 5 second attention span economy and cut through the noise with a bomb ass screenshot to get the attention first.
Images always win out in that context, for me.
On desktop, it's hit or miss. Mostly, if I want to see the maps, and study how light interacts with the object, I'll check it out. Otherwise I tend to pass.