I've been really digging into sculpting in mudbox lately, and I'm having plenty of fun, but I haven't been able to find any advice on this subject. Im mostly working on environments and hard surface right now. I often feel that my models would be more manageable to work with if I used many seperate meshes without connected vertices, or even broke the model into many separate objects. It would cut down on the amount of freezing and masking I need to do, and generally make it easier to see and work on individual parts.
So my question is, as long as I plan to retopo the final sculpted product into a contiguous low-poly, is there any reason I shouldnt do this? For example, I wonder if its possible that I might accidentally tear edges away from eachother while sculpting, doing it this way. Or if it will come back to bite me when baking. Thanks!
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could you post some images..?
I'm sure it's a painfully basic question for most people here, that goes without saying... but it's gotta be said at least once for me to know.