Hello guys! This is my last work. I want to improve it further and to pose him asap. I've been already given several useful feedbacks and suggestions about how to make it better on Facebook groups, but "the more feedback the merrier", also in order to do better for the next Portfolio piece. For now, this is what I have
Polycount: 51613 Tris Texture Size (2 Texture Sets): 2048 x 2048
More Full Res images and a better description on Artstation:
The red indentations look painted on instead of actual separation in the skin like it is in the original Asura character. Either resolve the heightmap you've applied, or I would sculpt it instead.
Thank you for the feedback. Yes, I agree on that, I guess I should make them a bit deeper. Btw, I think they also look in that way because of the Emission Map applied on them, and I was planning to make it "independent". Thanks again
Replies
The red indentations look painted on instead of actual separation in the skin like it is in the original Asura character. Either resolve the heightmap you've applied, or I would sculpt it instead.