Hey! First of all, thanks for the mention. I am also doing similar "experiments" and "few-days games" though... I did not watch the whole video, but i skipped through it a few times, and I saw the part where you define which level to load. I think that could have been done better, by just using a name or string for the level instead of defining each individual load. Anyways, unfortunately I don't feel like GD neither tech talk is a good place for this kind of posts , because they clearly have very littly audience when it comes to highly technical topic. Shame. This is also much less artistic at least in your example, compared to "real art" here. Even though this is not the point of it, which I totally get and you could reskin, add anything etc. I think wannabe game developers should start like this, and it is mainly targeted towards them, but from experience, I would say they usually think too big without knowing what it actually means. And later the whole thing just collapses because of this.
Maybe do a one week one now, or something even bigger, but not anything out of your league.
Really inspiring stuff. I also want to make my own games and your approach makes alot of sense. Starting simple. Learning the basics is the only way to open doors to more advanced stuff. Also finishing a game is a good start. ;D Next 2 weeks I have my exams, after that I have loads of free time. I will also try to create a game and learn UE4. Your video was very helpful, using sheets to layout your game is a good idea. Keep content like this coming. It's very helpful!
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Maybe do a one week one now, or something even bigger, but not anything out of your league.
Also finishing a game is a good start. ;D
Next 2 weeks I have my exams, after that I have loads of free time. I will also try to create a game and learn UE4.
Your video was very helpful, using sheets to layout your game is a good idea.
Keep content like this coming. It's very helpful!