Hi,
I am having trouble finding out how to add tiled textures in Quixel DDO. When I add a texture to a part that is outside my UV space I need it to be tiled but am not sure how...
What is the solution to this? It should be WAY more detailed, its using 4k Megascans but is absurdly stretched and zoomed in.
Replies
I know how to do it in Substance Painter, but not sure about DDO.
Basically I just need to make the tiling really small so I can get the most detail
If you're asking about export size, this is set up where you make the inputs for DDO, and make sure when you export, it is set as large as you initially set it up.
Hope this helps