I quit my job few years ago and decided to study 3D art. It was a rough road picking up some random tutorials, learn new things, make ugly pieces but it was fun. I focused on game characters and finished some of them recently, now I'm at the situation that I have to make money and get experience from real world but I'm not sure how things work. I can see some of job postings but there isn't many of modelling positions I can apply and it always say some years of experience needed
I found lists of game companies in my area (Vancouver), can I just email them anyway? I feel a bit embarrassed I don't have much to fill in my resume argh......
btw, this is my portfolio link -
https://www.artstation.com/dchoi
Replies
I just finished writing a huge 3.5k word article on the subject I will publish soon, and ill come back to drop a link here if you think it would be of value. Good luck on the hunt man, just be patient and keep making art even as you search, your portfolio is never "done"
Also if you feel you lack experience - pick up some freelance work - that will bulk out your CV. Keep checking the polycount jobs section or Unity Connect or other game engine job boards - that's where I find my freelance work (I'm a full-time freelancer). And trust me it really helps when you go to interview and can list several games you have worked on already even though it's not AAA and more indie. And yeah as mentioned previously get to networking events - I got a job that way once, my friend did on another occasion. So where to find networking events - again Polycount meetup, try the website 'Meetup' I found an Unreal event in London that way. Also there are facebook game dev groups in my area who meetup now and again. You just have to keep meeting people and then those people will say hey come along to this other meetup. Good Luck!