Hello everyone! I am an aspiring environment/prop artist seeking to improve my 3D skills (and my 2D skills too, but 3D is my priority right now). Critiques welcome!
But before I can take that nap, time for a postmortem!
1) I need to do smaller scenes with maybe 2 or 3 important props I really take time to polish rather than 20 half-baked (hah) ones. It'll look prettier and I'll probably learn more rather than just slapping textures on objects and calling it a day.
2) I need to start planning things rather than just winging it. I'm not talking a full concept art there but just a few sketches and a thumbnailing process would probably help me decide where I want the focus to be and also have more interesting shapes and silhouettes. Also more research.
3) Less procrastination (but that's gonna be hard).
4) It was my first underwater scene and I think it didn't turn out bad? Cheers for volumetric fog. That's probably not a thing I'd have tried by myself but that's what challenges are for.
5) I learned stuff. I can't tell you exactly what, except maybe the volumetric fog thing, but that means the next projects are gonna be a little better!
6) Less lights. Seriously, there are so many lights in that scene.
I can't think of anything else right now, so I'll wrap this up. Anyways, this challenge was fun and it pushed me to try new things which is great. Now onward to the next project! *falls into bed*.
This week, I started sculpting rocks and creating substances. The column looks okay but the rocks will need to be redone because they don't look like actual rocks.
This week, I've tried to create more substances and "correct" the rocks, but they still look like half-melted pieces of butter. Aaaand I just realized you can't see anything in that picture because it's too dark.
Replies
But before I can take that nap, time for a postmortem!
1) I need to do smaller scenes with maybe 2 or 3 important props I really take time to polish rather than 20 half-baked (hah) ones. It'll look prettier and I'll probably learn more rather than just slapping textures on objects and calling it a day.
2) I need to start planning things rather than just winging it. I'm not talking a full concept art there but just a few sketches and a thumbnailing process would probably help me decide where I want the focus to be and also have more interesting shapes and silhouettes. Also more research.
3) Less procrastination (but that's gonna be hard).
4) It was my first underwater scene and I think it didn't turn out bad? Cheers for volumetric fog. That's probably not a thing I'd have tried by myself but that's what challenges are for.
5) I learned stuff. I can't tell you exactly what, except maybe the volumetric fog thing, but that means the next projects are gonna be a little better!
6) Less lights. Seriously, there are so many lights in that scene.
I can't think of anything else right now, so I'll wrap this up. Anyways, this challenge was fun and it pushed me to try new things which is great. Now onward to the next project! *falls into bed*.
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