New to Quixel suite but not 3D. My 3DO preview shows a model in wretched shape - it seems the triangulation is wacked, etc.
I've imported a textured .obj file, and imported the baked normal map (generated from blender).
Since I can't adequately describe what has happened, I am including some screenshots showing the diffuse, normal (and I know there are problems with the normal map, esp. rear), 3do preview and the source model appearance in my 3d app.
Is this something I can fix (I assume 3DO is messing up with triangulation)? The model is not solid - should it be?
Thanks
Replies
Let me know if that helps!
Thanks!
Are there mapping options in the suite toolset to smooth the geometry? You can see divots in the surfaces here. My normals seem to be smoothly interpolated, but perhaps there's just not enough geometry involved in the bake? I understand the modeling bits are outside the scope of this forum, but some guidance would be helpful.