Guys, i m kinda new. I was trying to texture eyeball. I use aiskydome light as scene light and remove the visibility from cameras so i don't see the background image. In the simple eyeball shader, which is just i use jpg to aistandarsurface color. Now all the black areas in the file reflects the aiskydomelight's image that i dont wanna see. How can i achieve that ?
![Image: https://us.v-cdn.net/5021068/uploads/editor/jv/ihirk2i50xqs.png](https://us.v-cdn.net/5021068/uploads/editor/jv/ihirk2i50xqs.png)
This is the render i got.
![Image: https://us.v-cdn.net/5021068/uploads/editor/5j/qqdqdouj9m17.jpg](https://us.v-cdn.net/5021068/uploads/editor/5j/qqdqdouj9m17.jpg)
This is the texture.
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