what do the industry want to see, as weel what program do they prefer. Im asking with a specific category here
1. Character artist
2. Environment Artist
Also bonus question, do they like to see 2d portfolio in 3d protfolio? If the 2d quality is fairly okay
Replies
I think 2D is only worth it if only you can prove you're really good at it at an industry level. Otherwise, it's just going to hold you back and make your portfolio judged twice as hard.
http://wiki.polycount.com/wiki/Portfolio
Use Unreal 4 material presets for maps outputted from substance.
Usually if it looks good in Marmoset, it'll good great in Unreal 4
And you can use the marmoset viewer to display them online too.
This apply's to both character and environments. I'd suggest starting with small props then focusing your direction on either character/environment art.