Hello!
This is my first post(?) Here heh i domt yet know how things go here so please forgive any mistake i make and guide me if you can.
Anyway I'll start by giving you guys a link to my ball animation i did this evening, hoping to get some opinions.
I'd appreciate it a lot
Thankyou!
https://youtu.be/T5fbhT9-S4Y
Replies
Right now you don't feel it because it's strobing with the huge gap, you absolutely do need this gap but it should come after the stretch. Like this
So i worked kn a couple of more scenes.
https://youtu.be/oHglHMrzeKo
And
https://youtu.be/LtvUaPvFpLY
Any critique/tips will be highly appreciated! Thankyou!
About the floatiness, i see what you mean. Thankyou very much! That was helpful
Then the next bounce that succeeds this will follow the same pattern of 1/3 energy loss. You seem to be breaking that rule in the later stages of your bounce and it kind of stops bouncing too quickly.
Thanks!
Anyway here's the link
https://youtu.be/XcB41Gcv5Jk
Please take a look and tell me what mistakes i made or how i can get it donw better! Thankyou!
I still couldn't properly do the correct speeding in thw half pipe thingy which EVernier mentioned, so ill just practice doing that in a seperate scene. Thanks for the help
https://youtu.be/-YZ76_uO9VE
For those who prefer syncsketch :
https://syncsketch.com/sketch/f03a6d9c9aa5/#324994
Welp, only one way to find out
Thanks!
So i tried animating a simple pendulum movement across the screen and this proved to be way tougher than i expected.
https://youtu.be/AuzrWTjAPcI
This is after a few trials. I dont think this looks good but i cant point at why. Looking for help here much appreciated!
i worked pretty hard on this particular clip, although because i messed up at the beginning stages. anyway, here's the clip. please give any feedback or critique you can, ill be very grateful! thanks!
https://youtu.be/Bk2lzlpefoI
The last couple of clips have a bit of the low gravity feel to them. It might just be because I read the pendulum as being very small, and I therefore expect it to swing faster. Also It seems more the right speed when it is trailing the platform and somehow starts swinging more slowly when the platform stops. As if it suddenly has changed its scale at that moment, or that gravity has changed.
I think it's great that you are putting these exercises up here! Fundamentals is something we should practice and discuss more, and you are setting a good example!
About the last pendulum clip : the 360 rotation does feel a bit slower to me too but i kept it that way to avoid another thing xD i was just feeling lazy. But about the change in weight/gravi thing, ill need to check other's animations out i guess? Because im not sure if i understand what you mean perfectly. It'd be nice if you could explain that a little bit more. Thanks for the feedback anyway!
And yes that is exactly why i keep posting these clips at multiple websites and forums, even tho in some places i get no replies at all. I do it im hopes that 1) ofc i mene help with them and 2) someone someday might come across my thread, notice my growth and get inspired to do the same. Many people have told me to start from the basics/fundamentals and that is what i am doing (although I'm skipping to the next type of exercise as soon as i make a clip that pleases a lot of people).
Right now I'm working on my first squirrel rig animation clips coming soon!
about the gravity change thing: Basically, the speed and accelleration with which a pendulum swings is decided by gravity. If the pendulum is large it will use more time to swing from side to side than a small one because gravity accelerates stuff with a constant force (it's the length of the string that decides the time it takes actually). So if you want to make a small looking pendulum you swing it fast and for a big one you swing it slow. But if you change its rate of acceleration midway through, it will look like gravity has changed.
It seemed to me that when your little platform stops the pendulum swings more slowly from side to side than I was anticipating, based on the previous motion. So I had the impression that gravity changed.
been practicing the tailed ball exercise, which proved to be a real challenge for me to get a grasp on. but now i think i kind of got the hang of it. still, it's far from complete/decent. i plan on making this particular clip my final one for this exercise, so no matter how long it takes, i will work on this one until i'm satisfied with it.
i already have a couple of things in mind which i intend to add into the tail. by the wai, the tail is supposed to feel alive.
please take a look at the clip below and help me out. will appreciate it.
https://www.youtube.com/watch?v=BdK...eature=youtu.be
Try making the first jump much snappier. And then your jumps after could take a little longer
Upload this on syncsketch as well.
Uploading it on syncsketch asap.
https://www.syncsketch.com/sketch/c63c59d3b9c0/
so, this is my second try at a walk, or what they call a vanilla walk (sounds cool). i'm not yet sure if i have fixed the popping knee issue totally or not. unfortunately there's no knee snap function available in this rig, fixing the knee issue is tough. or maybe im too much of a noob.
The walk is looking nice and smooth, can tell you've got the curves under control which is an underrated skill in animation.
Overall I think you could push both the rotations and translations on the COG before fixing up the knee pops. Knee pops are a final fix once you've locked down everything else because they are so easily ruined by slight changes as you're finding now
My suggestions
- Twist the hip forward further with the leg reaching forward
- More translation up and down
- Careful with your foot roll, at the moment you have it rolling > then translating and rotating at the same time over a few frames, so it is lifting off the ground completely. You want to try and keep the foot contacted to the ground and do a gradual roll to the tip, then lift. In my experience the best way to get a nice footroll is snap the roll back to 0 over 1 frame, then go frame by frame for 2-3 frames animating the toe flap so it's a smooth transition. Letting the roll attribute go back to 0 over a few frames will have an artificial look and requires counter animating to fix, so I find a 1 frame snap to be better!
Hope you're enjoying AM, it's a great course!
Oh and, I'm not in AM, or any other school. i'm teaching myself. I mean, i have YouTube, survival kit, all good people like you Helping me out, but yeah, other than that, its just me xD
https://www.syncsketch.com/sketch/2c2dd91a6c09/
anyway, heres the latest walk attempt: https://www.syncsketch.com/sketch/0a236f9bf8bf/
please leave any tips or critiques you can, will appreciate it!
a few things to consider:
-explore twisting the hips more quickly through the 'passing pose' till the 'up pose' or maybe till the 'contact pose'. Can add a nice transfer of weight, more dynamic!
-the cog might be a little too low in the down pose, is this character that heavy?
- I also mentioned translating the cog back a little on the 'up pose'. Its possible its weight will feel better more on the back leg through that up pose.
same goes for your other points. ill try them out for sure. i like the idea about the fast swing of the torso, it might look good. thankyou for your points
This is supposed to be a feminine walk, but idk, it just doesn't look good to me. Please have a look and let me know what im doing wrong. Thanks!.
https://syncsketch.com/sketch/513ccae1ee33/
https://syncsketch.com/sketch/a48d0ab5bd0d/#372642
https://www.syncsketch.com/sketch/0c7a754056dd/
Anyway, need some reviews on this (just the hips and the legs, ill get on the rest of the body later.)
:https//www.syncsketch.com/sketch/295b655ffaec/
Also, is there anyone out there willing to add me somewhere so that we can exchange reviews and help each other out on a daily basis? That would be nice.
Thanks!
https://syncsketch.com/sketch/b6949cab1a83/
well, i did not die, and neither did my passion. i went and enrolled myself in animschool for a term aaaand did some fun stuff, met some awesome people and had a great time. so i kind of have been busy to keep posting here.
Thank you all again, for all the help you gave me here. i hope that one day i can give back too
i wanted to share my progress with you all here, since you all helped me get here. here're the shots i worked on these past few months :
at the end, if you did not read it all, i hope you have a good day