Hello~finally created a thread after n-years of lurking in Polycount. I have started a course on 3D modelling locally and I will be posting all my models and WIPs in this thread. My goal is to be an environment artist for games so I'm thinking texturing and modelling will be my focus. I will be posting up the actual Maya file up too just in case someone is interested in checking the mesh
Oh yea, if there is a better way to showcase the models do let me know too~
Thank you for stopping by and enjoy the trip!
Replies
Low Poly Peugeot French Coffee Mill
I had some advice from my lecturer to model out the smaller parts of the mill so I did some research and modeled the parts that could be taken out. Will be working on a high poly version soon.
File link here https://goo.gl/jqhD3m
Shaded only
Wireframe on Shaded
Trying to sharpen the edges with smooth shade helped a lot in making sure the typology is clean and no overlapping vertex. It really helped in practicing on how to clean up after increasing edges.
Maya file link > https://goo.gl/q1YXkJ
Good luck!