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3ds Max 2018 - Need new DirectX Shader

polycounter lvl 6
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Toku polycounter lvl 6
Hey guys, I am looking for a shader to preview my assets in the max viewport while I edit the Mesh/UVs. The current ones dont look very good (Seam/Metallic) Issues. Are there any alternatives? I used to use Xoliul Shader but it no longer works. Ideally I want to get a normal preview which is identical to UE4/Marmoset. I have tried using HLSL/Stingray and also a Standard material with a normal bump applied but both give noticeable seams

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