So I'm going to be submitting a piece into the Student Art Contest Blizzard is hosting. I'm super stoked and hope to at least get some recognition!
The piece I'm working on is an environment shot, it's going to be mostly reliant on the painting, but here's my concept for it! Feed back is definitely welcome!
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Replies
Just so you're aware, this is really kinda the first big/complete projects I've done in 3D, so feedback is most definitely welcome!
Second your composition is all over the place there is no interest point/s ,you could use rule of thirds , diagonals or golden rectangle to fix your composition
Third it doesn't tell a story (if this place is a junkyard then all that random junk can be explained somehow)
My suggestion is to spend some time and make a story about this place and then tell that story with your composition and set dressing
For the story itself you could start with why player will ever come here , or what happen in the past/future , who lives , what is the green stuff ,why is all the junk here and so
Thanks for your notes!
Yes block out look better because is still not overpopulated and you have some dynamic established by diagonal through train tracks - bridge , if you can repeat that few more time for example in rock above and conveyor belt to the right or rock cliff below that will increase dynamic effect
If mine entrance will be your main point of interest I will move it to one of 3rd division of your canvas (where the big column thing is right now )
Few example :
diagonals :
https://i.pinimg.com/736x/e7/2d/0f/e72d0f231ea5a73847fa7467ac3f5e10--vanitas-paintings-memento-mori.jpg
http://www.ipoxstudios.com/wp-content/uploads/2014/08/Rembrandt-storm.jpg
http://www.ipoxstudios.com/wp-content/uploads/2013/11/VanGoghFixed.jpg
http://www.ipoxstudios.com/wp-content/uploads/2013/10/laocoon-rebated.jpg
golden section/rectangle :
https://i.pinimg.com/originals/70/46/fd/7046fd975e4539034848c635c6366522.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/7/78/FlagFormat.jpg/800px-FlagFormat.jpg
horizontal and vertical :
http://pixdaus.com/files/items/pics/0/35/167035_2b8bdbde79135f3a690485fc650582fb_large.jpg
https://imgfave.azureedge.net/image_cache/1358702865146386.jpg
https://petapixel.com/assets/uploads/2016/09/rule-of-thirds-composition-800x533.jpg
Thanks for the quick responses, sorry I haven't responded sooner, I was sans computer yesterday. I will keep these in mind moving forward! Thank you so much! I'm going to try moving the camera a bit to put more focus on those areas and I'm starting to paint the assets currently. I'll make a new post soon.
Also thing are starting to flow nicely . I think you could use either radiating line from mine entrance or swirl ones , you will get effect of mine entrance is like a portal or black hole sucking everything towards itself .Just have to rearrange few things to form this patterns with your set dressing
On the second image you can see that most line funnel you to the column thing and dead space behind it
@carvuliero - Great! Glad that it's working better and stronger! Awesome notes! I've made a sketch to implement that. I'll mock it up and present it soon. Thanks for your feedback, it's super helpful and enlightening!
PS - I am color blind, so if the colors are not good, PLEASE tell me. It's something I'm trying to work with. (Rock on top left will not be that color)
I am not big fan of pipe under the conveyor belt .Try to move conveyor belt forward also bring tap of the column back and turn it on it side so it bridges both rocks and point to conveyor belt , this will set up interesting dynamic .Also try to make right rock formation concave
From a design point of of view I find the tunnel entrance a little strange as it doesn’t seem to go anywhere / very far.
Its prettt minor but I think it would add a lot and make it a little more mysterious. Looking forward to seeing it with textures.
Thanks for taking a look!
For the conveyor belt support try just one or one that fork in to 2 branches or if one is rotten away and fall over the other what ever make more sense
You have to figure out what are this things on the top right rock because to me they are waiting for something there
Repeat stair stepping effect from right rock to the left one will have effect of framing the mid ground
Also new bolder look out of place like a cut out try to integrate it better