So I've been messing around with learning 3D on Blender and Maya but whilst I'm progressing decently I've been reading around and seen that people recommend being a good 2D artist before you try 3d. I have a bit of 2d experience and understand the theory (like line of action and gesture drawing) but I'm far from even being a competent artist. Whilst I don't mind going back to 2D and trying to learn more I'm kinda at a loss about what to do with 3D? I'm guessing I should just drop it and not go back until I'm a good 2D artist which kinda sucks as I dislike doing 2D but love 3D. So Yeah, what are people's thoughts on this?
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If you're just learning how your modeling package works and learning some basic modeling, not being a skilled 2d artist is not going to seriously hold you back. There's no reason you can't get a start on learning 3d while also practicing 2d skills.
Like I said, 2d skills are absolutely going to help when you're doing 3d and I definitely encourage you to practice those skills, but the idea that you can't be a good 3d artist without first being a good 2d artist is bullshit IMO
If you want to be an 3d environment artists, I would say you would be wiser to spend your time working from other peoples concepts and putting 100% of your efforts into getting as crazy good as possible in that specialized set of skills. I have worked in the industry for 10+ years and not once was I asked to draw anything. In fact i would go as far as to say without the help of 3d blockouts to paint over I wouldnt even be good at the digital doodling I do once in a blue moon. For the job that I enjoy doing it is not required.
If you want to be a 3d character artist, of course knowing the basics of anatomy and form are essential. it doesnt matter if you learn them by 2d or 3d methods, you just need to know what looks right and how to get there. reverse engineer the end game and work backwards.
One of the biggest mistakes I see people just starting out on their journey into the industry is they try to do everything and end up mastering nothing. if you are spending 50% of your time learning something that isnt relevant to the job you want to do, you will be overtaken by someone who is focused on mastering 1-2 things really well, while your time and focus is diluted on dabbling in 10 different areas.
now this isn't to discount the benefits or creative satisfaction that comes with learning something like drawing. It will help you grow as an artist, but putting your energy into something that is directly going to impact your RELEVANT skill set to what you want to do is a better return on investment. If you want to be a concept artist, disregard all this and start drawing and painting every day
start with the end in mind and reverse engineer what is required to get there.
derpkhan wrote:
I want to do vehicles, weaponry, armour, robots etc etc. So mechanical design I guess?
For mechanical hardsurface and props, learning traditional 2D foundational knowledge is not essential however wouldn't hurt to do so in tandem with self teaching yourself 3D as well if you've thoughts of a potential career?!
At the very least 2D artistic fundamentals will carry over too your 3D work, with the likely end result of elevating your art to the next level plus also set in place attributes that will underpin optimal progression in your chosen discipline.
You could try practicing your drawing every morning for 30min. It's not much, but it will add up.