Here's a Frog I modelled for Film/VFX. Rigged and posed also .
I believe the species is Amazon Horned Frog.
Here is a Salamander for Film/VFX also... Rigged and Posed by me also . No textures yet, cant wait to finish this one, my first film ready UDIM textureset model
Its been a while! Learning Substance Designer has been a rewarding experience. In the process of creating a Desert Environment, I created a general purpose material for Sand Ripples. These are prevalent in the desert, so it was important to have a high quality & Efficient process for populating the environment.
It needed to be robust and at the same time flexible enough for a variety of scenarios. On Reflection, it strikes me how important a tool like substance designer is, and how useful procedural materials are when it comes to environment texturing. The ability to quickly iterate a number of different materials, which can then be blended together allows for fast look development.
Ok enough rambling ...
Here are some pics, ill post more in a few days.
There are many possible configurations.... Both wet and dry sand styles, with many different pattern presets.
Some of the Various patterns that can be used.
Its trivial to make different types of sand, like this volcanic sand above (rendered in Marmoset Toolbag)
You can even make wet variations for those tidal scenes
Replies
Software Used: Substance Painter & Designer, Zbrush, Maya, Photoscan, Marmoset Toolbag.
Collection: The Beginning
A head bust sculpt of an elder.
Here's a Frog I modelled for Film/VFX. Rigged and posed also .
Damp Sand
Pavement Asphalt
EDIT: Rework of the textures
Pavement Tiles
Woodlands
Forest Leaves
The Forest Floor (a)
The Forest Floor (b)
It needed to be robust and at the same time flexible enough for a variety of scenarios. On Reflection, it strikes me how important a tool like substance designer is, and how useful procedural materials are when it comes to environment texturing. The ability to quickly iterate a number of different materials, which can then be blended together allows for fast look development.
Ok enough rambling ...
Here are some pics, ill post more in a few days.
There are many possible configurations.... Both wet and dry sand styles, with many different pattern presets.
Some of the Various patterns that can be used.
Its trivial to make different types of sand, like this volcanic sand above (rendered in Marmoset Toolbag)
You can even make wet variations for those tidal scenes
Ill release it soon on the artstation store....
See ya...