I would like to know you workflow, that you use on daily basis in your own projects or when working in a studio. I am still new at this, and i am not sure what kind of workflow to adapt, or, if there is right one.
Final question. Is there an order when creating texture maps? I know there many types of maps, are they are created in some order?
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I would say i am a hard surface artist and i specialize in vehicles. My workflow is like this, Model the part in 3dsmax i make the low poly first and then clone it and do the highpoly version of it. If you dont know you use a low poly and high poly part to bake a normal map, which makes the low poly have the same normals as the high poly part.
So next i bake the normal map then once that is done, i am ready for texture painting in substance painter. This program works with the normal map you have first created. Or you can bake one in the program.
So in substance painter i work on the 3 maps you will need for realtime / game engine presentation. that is the Albedo, Metalness, Roughness. You will have to look at some examples to see what each of these maps should be or you can play inside substance painter and see what you like the most its up to you to create what you feel like.
That thats about it. Just present your work nicely in a program like Marmoset toolbag , which is a great program.