Though NO real time renderer will get you to the same visual quality of an offline production renderer like Arnold or V-Ray (yet, maybe another 5-10 years).
The user didn't specify real-time vs offline rendering and since they found Unity in their research I assume they were looking for a real time engine which Octane isn't. Octane also doesn't run on AMD and doesn't have as much market share as other offline renderer's such as V-Ray so I wouldn't be pushing Octane for this user personally.
I'm working on user acquisition ads for mobile game. We render everything in Unity then edit with additions in After Effects. The benefit of this is it makes the ads look like real gameplay which is important on some ad channels. Some gamers are really turned off by renders that look "fake". It also reduces the cost of production which reduces the cost of user acquisition.
If you're working on a game project, rendering in unity is a good, cost effective option. Otherwise rendering a 3D animation in unity adds the whole process of exporting and setting up your animations and materials/ shavers into the project. I would simply say don't. The time you would put to set up everything in unity would be far more than you might save on real time rendering.
Yes You can totally render high level models and graphics in Unity!!! Sorry i'm late to the band wagon on this topic. But here is a in-engine render *Unity* I did this with my laptop and my laptop is 8 years old no fancy graphics card.
Yes You can totally render high level models and graphics in Unity!!! Sorry i'm late to the band wagon on this topic. But here is a in-engine render *Unity* I did this with my laptop and my laptop is 8 years old no fancy graphics card.
Can you shed more light on the workflow behind that pic? I think you might be using a studio-style setup with enlighten realtime gi + bounce cards using emissive?
Replies
https://unity.com/madewith/adam
Though NO real time renderer will get you to the same visual quality of an offline production renderer like Arnold or V-Ray (yet, maybe another 5-10 years).
What would you be rendering?
https://assetstore.unity.com/packages/tools/video/video-capture-75653
Unreal 4 has a built in screenshot taker, for unity I like this tool:
https://www.assetstore.unity3d.com/en/#!/content/24122
https://unity3d.com/partners/otoy/octanerender
The time you would put to set up everything in unity would be far more than you might save on real time rendering.
Sorry i'm late to the band wagon on this topic. But here is a in-engine render *Unity* I did this with my laptop and my laptop is 8 years old no fancy graphics card.
I think you might be using a studio-style setup with enlighten realtime gi + bounce cards using emissive?