First time I test the svg plugin in zbrush, cool plugin ! Quick sketch in photoshop then image trace in illustrator then import as svg in Zbrush with bevel.
Small update with more handpaint, blacks a too dark & light too, rocks got too much contrast, need small elements like algua &cie, still lot of work ... ^^
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One more step on zbrush, mainly having fun testing fiber mesh for the sea anemones. Next step, cleaning the rocks
Quick sketch in photoshop then image trace in illustrator then import as svg in Zbrush with bevel.
Still so much work and so few time xD
Now 1day for the next O_O
I'll use an official concept art from Riot (for an inhibitor)