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Is Simplygon dead?

polycounter lvl 5
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Tiberius polycounter lvl 5
I'm working on a project (in Unity) where I need to optimize skinned characters. My go-to tool is Simplygon, but at the moment it's not working how it should. When I try to use the proxy/aggregation tools, my character's textures come out alright, but it doesn't work with the mesh. The textures appear stretched and sliced, as if the character's UVs weren't adjusted to correspond with the new textures.



I can't find any related topics on it, so I thought I'd ask here. 
If I can't solve this issue, what other tools/workflows do you guys recommend for optimizing characters?

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  • honglong99
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    honglong99 polycounter lvl 5
    My opinion: I don't think optimizing on Skinned models is good.... When I worked with my ANIM coworkers, re-skinning is default. In addition to that, I optimized manually. I can manage stretching UV, keep UV boder as well. I don't use any softwares for that, but decimation in Zbrush for retopology.
  • Tiberius
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    Tiberius polycounter lvl 5
    I found a solution to the heavy file size recently; there was extra hidden stuff in the background that I didn't need. Once I deleted that it was well under the size limit I was given. That's understandable though, I'll take that into consideration when trying to optimize characters. Thanks for your input!
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