I'm working on a project (in Unity) where I need to optimize skinned characters. My go-to tool is Simplygon, but at the moment it's not working how it should. When I try to use the proxy/aggregation tools, my character's textures come out alright, but it doesn't work with the mesh. The textures appear stretched and sliced, as if the character's UVs weren't adjusted to correspond with the new textures.
I can't find any related topics on it, so I thought I'd ask here.
If I can't solve this issue, what other tools/workflows do you guys recommend for optimizing characters?
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