Hi everyone, my 2018 new years resolution is to try new things and actively seek out some critique.
I'm easing into the new year by having a go at some hard surface/subd modelling which I haven't done properly before. I started making models years ago for a game engine that was a bit archaic and i'm still working on getting away from those limits.
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Thanks for looking and critique welcome and wanted
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Started some texturing.
I'm going to take part in the sketchfab monthly contest, the theme of which is a beer stein. I'm making a deep see horror mug of sorts. I would appreciate some feedback and critique on the general direction and tentacle block ins. I intend to texture it as though it's just been dragged out from some underwater cavern.