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halo 3 inspired scene

polycounter lvl 5
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Simon_____ polycounter lvl 5
had a go at doing a halo inspired scene, not too used to UE4 yet so pointers would be great 


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  • PixelMasher
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    PixelMasher veteran polycounter
    looks cool, but having everythign be uniquely unwrapped like the way it is now, isnt really how AAA games handle most of their environment work. 99% of this could be done with tiling textures and trim sheets. you would get more detail and better texture resolution and you would be able to re-use a them a bunch of times, keeping the memory budget down. having a 2048 for everything isnt really realistic either, even on xb1 and ps4, most world textures are still 1024 in most cases for world art. 

    uniquely UV'ing every asset is a mistake most beginners make, and once you get in the mindset of building a ton of stuff with tiling textures and trims, you should increase your output and creativity as well :) hope this helps.
  • Simon_____
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    Simon_____ polycounter lvl 5
    thanks for the feedback, im not too used to doing environments as this was for a uni project, my main area is vehicles and weapons, i did learn about trim sheets recently and will be using them if i do any more environment work, thanks again for the quick feedback 
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