This looks amazing, as someone who visited Versailles and was stunned by its beauty, I instantly clicked on the topic to take a look . I'm a noob and wish to reach this level of modelling and texturing some day, so can't really critique your work . But I am curious at how much time did you spend building it and what modelling software did you use ?
Thank you very much for the kind words Elena, I've been working on this now for the last couple of months. There's a fair number of modules and bits and pieces to do as you can imagine, and trying to recreate everything as accurately with the correct proportions turns into a bit of a time sink.
That said, the main modelling software I use is Maya, and the sculpting done in ZBrush. I use Knald and Marmoset Toolbag (default) to bake Normals, AO etc. Texturing wise, I use Substance Painter for unique textures, and Substance Designer and DDO to create tileables. Everything is finally stitched together in UE4.
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That said, the main modelling software I use is Maya, and the sculpting done in ZBrush. I use Knald and Marmoset Toolbag (default) to bake Normals, AO etc. Texturing wise, I use Substance Painter for unique textures, and Substance Designer and DDO to create tileables. Everything is finally stitched together in UE4.
I hope that answers some of your questions.