Hi everyone,
I was wondering....
I noticed that the normal maps baked and exported in Substance painter were almost identical to those created in Xnormal. I checked them out by overlaying them in photoshop. I guess that's due to them both using the Mikk Tspace method?
However, when I imported the normal map, it did not display properly in the painter view port.
In fact, when I imported the very normal map created in Painter, exported and then re-imported, the normal map did not display correctly either.
Is the viewer's tangent space calculation different from Mikk Tspace?
If that's the case, how can I import a normal map baked in an external program? Or should I just forget about this method and just high poly bake the normal map in Painter?
thanks for your time
GIS3000
Replies
Apparently, the issue was created when I exported with the Zbrush presets, which exports a mesh as a quad without normals.
The model must be exported with normals AND trianglulated.
Thanks for your time.
GIS3000