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What is causing this baking issue?

polycounter lvl 3
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Spiderdance polycounter lvl 3
So here is a baked model of a gun I just started texturing. I was starting out with some smart materials in substance painter and this weird bumpy/ripple effect showed up (even though it looked smooth before the material was placed on it.) What am I doing wrong?

The first image shows my low poly and the second shows my turbosmoothed highpoly. I'm still very new to highpoly modeling and baking, and I have found tutorials that teach about the basics of it, but apparently I am missing something pretty fundamental, so feel free to post links to tutorials.

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