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HELP!!! Nasty looking seams in normal map.

Lo_Siu
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Lo_Siu null
Hello everyone!

I need help sorting this out. I have all the LowPolys, Cages and HighPolys in order, done the bakes in xNormal, and everything seems to be in place. UVs coincide and I have unlocked normals, softened edges and deleted history. In marmoset looks just fine, but once I bring the low poly mesh into substance or unreal, the seams from the UVs appear and give me a hard time. I really need to bring it into substance painter to be able to make use of the curvature maps.
Also, when I bring it into Unreal, the model is looking upwards, like I modelled it sideways, instead of standing. Any Idea why is that happening?

Can anyone help me sort this out? I am going a bit insane. There must be something I'm missing.

Thanks! Any comment is helpful!


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