Hi all, I am trying to get a coloured frosted glass inside of UE. Enclosed is a example what the glass looks like rendered out of vray and 3dsmax .Any one know the best way to approach this?
you can make the frosting via the normal texture. the mirror via metalness. the colour via basecolour. as you dont need transparency you dont have to worry about refraction. Here is one I made for myself for that greenhouse:
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Here is one I made for myself for that greenhouse: